Direct sound and reflections furthermore have to be rendered specifically for each individual listener, including realtime head and body movements. Satisfactory binaural delivery for film, gaming and VR does not rely only on presenting sources with azimuth, but also the reflections we always hear under natural conditions. to provide a credible, immersive headphone experience. The list goes on, and in each case your integrated GLM monitor controller won’t burden Pro Tools or any other immersive playback device.Īround the world, academic institutions and commercial organisations are engaged in extensive immersive audio research an explosion driven by new hi-spatial distribution formats, and promises of commercial return for the first companies to solve the challenges of personal (binaural) delivery, i.e. You can switch between formats, monitoring systems and primary listening positions, and move entire systems in time to retain sync with picture. GLM enables you to calibrate your listening level to various loudness standards, and invoke solo and mutes. In daily operation, GLM doubles as a comprehensive Mac or PC-based monitor controller that immediately scales with your setup requirements for instance if changing from stereo to 5.1, 7.1.4, 22.2, 64 channels or higher. X-curve), listening level or personal preferences, and it scales freely so more channels can be added. It allows further adjustment by the user to accommodate standards (e.g. During setup, GLM easily compensates for such problems. Monitors may also be at different distances from the listener thereby causing further difficulty with level, delay and phase. Otherwise, even the same type of monitors will exhibit different tonal balance. When setting up an immersive system, calibration after placement is paramount. Genelec’s GLM application offers a sophisticated, integrated solution, based on decades of research combined with data from thousands of listening rooms. To ensure reference listening conditions and good translation between rooms or headphones, every monitor in an immersive system needs to be adjusted after placement.
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